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Move 8 cubes depening on what round

Hi everyone ! i have 8 cubes thats around a smaller cube in the center. What im trying to do is to make a cube mov towards the center so that the smaller cube can dodge it and i want to send more cubes...

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Problem with textures on round surfaces

I want to design barrel for the game, and problem with materials occurs when adding specular map to make scratches on the barrel. Material in preview looks perfect but added on 3D barrel object it...

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Terrain tool not ROUNDY

This started happening a couple of days back and I don't know why. The terrain tool it's simply not "roundy". When I press to sculpt it's different. I don't know if it's something I clicked on,...

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Round Position/ Coordinate to a different coordinate

Trying to do a strictly grid position movement, already looked at some tutorials, and figured out most of the code already but now when I give an input the code sets the player's Coordinate to the same...

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Round control and enemy control issues - Javascript

In the game I'm currently designing, I'm spawning enemies over time and after a certain amount of enemies are spawned/killed (or after a certain amount of rounds), I want the boss to spawn at the top...

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How to serialize/save a vector3 without all decimals?

First of all I alredy preroundet the decimals to 3 decimals but here is the problem when I serialize the preroundet floats as Vector3:...

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Weird behavior with % operator

So i'm calculating some positions and my problem is that this line: Mathf.Abs(Mathf.Round(pos.x * 100) / 100) % (4 * scale) returns 115,6 where it should return 0 (115,6/115,6 should give 1). I thought...

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